The following images below is a collaborative effort from the awesome team at Epic. I created the sky, set-dressed the background, created and textured the mountains, modeled and textured the doors with chains and metal plates. I also modeled and textured the jail cell doors, set-dressed the central cafeteria area with rubble to block the player’s path. I’ve set-dressed the grounds in the outdoor area with rocks, grass, and rubble. In addition, I’ve also set-dressed the broken corner building area and destroyed walls with rubble and various assets in the Unreal Editor. I supplied the textures for Ryan Brucks’ ground shader. Ryan Brucks was the main level designer and other art in the level were created by Josh Jay, Mikey Spano, Bill Green, and Chris Perna. Lighting was done by Ryan Brucks and I added some filler lights for bounced lighting effects.