The first eight images I worked with Senior Environment Artist, Boyd McKenzie on fleshing out an unfinished level. Both of us added meshes and set-dressed, created, and tweaked materials. Lighting was a joint effort between us both. The last eight images was a level I worked on with Lead Environment Artist, Neil Valeriano. He had started the initial flesh out of the level. I had taken over and finalized it by set-dressing and lighting for the rest of the map in Unreal Editor.