On the Endurance level, my responsibilities included modeling, texturing, material blends, lighting, mesh detailing, collision and optimizations. I was also responsible for taking pre-existing art created by Jericho Green and making it modular for use on the Endurance map. Another huge task was taking the cinematic high poly ship and making each piece modular, textured and efficient for in-game use.


© Copyright 2013 – SQUARE ENIX. All rights reserved.